Tagged Questions
1
vote
1answer
84 views
Texture Shaders vs. Pixel/Fragment Shaders?
My question is a simple one.
Functionally, practically, and performance-wise, what are the differences between using a D3DX Texture Shader, and using a Pixel/Fragment Shader rendered with a full ...
3
votes
1answer
460 views
Why do Pool.Default D3D volume textures take memory from my process?
I am working on a Direct3D rendering application that uses a lot of texture RAM. I notice that if I allocate a Pool.Default volume texture:
_texture = new VolumeTexture(device, size.Width, ...