0
votes
2answers
79 views

Implications of using a single ID3DXSprite object to render multiple images

I wanted to know if using a single Sprite object to render all 2D textures on screen is better than using one sprite for each 2D texture in performance. EDIT: Using single sprite refers to using a ...
0
votes
0answers
38 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
1
vote
1answer
144 views

Efficient way to draw multiple separated quads

Let's assume I want to draw several separated (possibly textured) quads in Direct3D 9, each consisting of two triangles: How should I draw these for maximum performance, i.e. which of the following ...
5
votes
1answer
903 views

Rendering a Sprite with an Effect… how?

gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
2
votes
1answer
529 views

DX9 sprite / font draw depth order

I need the ability to order the drawing of sprites and fonts. Some sprites need to be drawn behind and some in front of text. My problem is that my sprites and fonts use separate Begin() End() calls ...