Let's assume I want to draw several separated (possibly textured) quads in Direct3D 9, each consisting of two triangles: How should I draw these for maximum performance, i.e. which of the following ...
gettings tuck doing some 3d Rendering and I think you guys may have a lot more knowledge in it. I am tasked with basically rendering a texture onto a screen, preparing the way to apply graphical ...
I need the ability to order the drawing of sprites and fonts. Some sprites need to be drawn behind and some in front of text. My problem is that my sprites and fonts use separate Begin() End() calls ...