Tagged Questions
1
vote
2answers
341 views
DirectX Flicker
I'm using DirectX 9 via SlimDX (C#). My screen flickers a lot during rendering. I dug a little deeper and see that the surface is being cleared early. Here's an example:
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3
votes
1answer
460 views
Why do Pool.Default D3D volume textures take memory from my process?
I am working on a Direct3D rendering application that uses a lot of texture RAM. I notice that if I allocate a Pool.Default volume texture:
_texture = new VolumeTexture(device, size.Width, ...