I was wondering if anyone could elaborate any further on something that's been bugging me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA ...
such as the CreateTeapot function - http://msdn.microsoft.com/en-us/library/windows/desktop/bb172798(v=vs.85).aspx Is there an equivalent in DX10? If so, how do I use it? In DX9 you.. Declared: ...
Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program ...
Preface: I purchased Programming an RTS in DirectX recently, and I know the code uses DirectX 9, but it has fantastic reviews and is apparently one of the best books you can get on beginning ...