I would like to render clouds using C#, directX9.0 using Microsoft.DirectX.Direct3D; using Microsoft.DirectX; Now I have roughly add and render the vertex as per below: As you can see, the ...
I've been having trouble with vertex texture fetch for a terrain system I am implementing. I'm using C++/DirectX9. I have already implemented exactly what I want as a prototype in C#/XNA and now ...
I'm using DirectX 9 via SlimDX (C#). My screen flickers a lot during rendering. I dug a little deeper and see that the surface is being cleared early. Here's an example: ...