1
vote
1answer
45 views

How do I take Direct3D9 full screen using SlimDX?

I'm writing a Direct3D9 application wrapped by SlimDX. I'm trying to take my application full screen but I am having problems. I can reset the device so that it covers the entire screen, however, it ...
0
votes
1answer
65 views

How do I avoid an infinite loop when testing D3D9 occlusion queries in SlimDX?

I'm creating a Managed DirectX 9 application using SlimDX. I'm trying to utilize occlusion queries in order to cull non-visible geometry found in the scene. The problem I'm having relates to SlimDX's ...
0
votes
1answer
85 views

SlimDX and Parsing .X Files

I'm trying to parse a .x file using SlimDX. I can create the XFile object and register templates but I'm having problems with the enumeration object. The enumeration object has a child count of 0 for ...
0
votes
1answer
94 views

How do I handle window resizing in SlimDX?

I'm considering the use of SlimDX in a managed Windows Forms Application. Available with DirectX is DXUT. I use DXUT to handle events such as window resizing and 'lost devices.' How well does SlimDX ...
3
votes
3answers
1k views

How to implement marching cube algorithm for rendering clouds

I would like to render clouds using C#, directX9.0 using Microsoft.DirectX.Direct3D; using Microsoft.DirectX; Now I have roughly add and render the vertex as per below: As you can see, the ...
1
vote
0answers
328 views

tex2dlod and tex2d giving different values [closed]

I've been having trouble with vertex texture fetch for a terrain system I am implementing. I'm using C++/DirectX9. I have already implemented exactly what I want as a prototype in C#/XNA and now ...
1
vote
2answers
615 views

DirectX Flicker

I'm using DirectX 9 via SlimDX (C#). My screen flickers a lot during rendering. I dug a little deeper and see that the surface is being cleared early. Here's an example: ...