DirectX 11 is the latest release of Microsoft's collection of APIs which contain features to aid in game development.

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Should I start to use DX11 [duplicate]

Possible Duplicate: learning Direct3D 9, 10 or 11 ? I have just started game dev and was wondering should I use DX11 or version 10? I know AMD/nVidia now have DX11 cards but there are not ...
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SRV from UAV on the same texture in directx

I'm programming gpgpu raymarching (volumetric raytracing) in directx11. I succesfully perform compute shader and save raymarched volume data to texture. Then i want to use same texture as SRV in ...
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Modern Shader Book?

I'm interested in learning about Shaders: What are they, when/for what would I use them, and how to use them. (Specifically I'm interested in Water and Bloom effects, but I know close to 0 about ...
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What is the purpose of a Direct3D vertex layout?

This tutorial (msdn) gives a description of a vertex layout. This is an example of a input layout: D3D11_INPUT_ELEMENT_DESC layout[] = { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, ...
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The pros and cons - DX9 moving to DX11 render?

We are a "nano" game dev company working on REFUSION. DX9 renderer is almost done and question is: Should we move it to DX11 or not? Anyone have experience with this? Here are some videos from dev ...
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How does hardware tessellation work?

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.