DirectX 11 is the latest release of Microsoft's collection of APIs which contain features to aid in game development.

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The pros and cons - DX9 moving to DX11 render?

We are a "nano" game dev company working on REFUSION. DX9 renderer is almost done and question is: Should we move it to DX11 or not? Anyone have experience with this? Here are some videos from dev ...
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How does hardware tessellation work?

I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11. Thanks.