2
votes
1answer
125 views

Direct3d Techniques and Windows 8

Under Windows 8, what is the alternative to this code: technique11 Light0Tex { pass P0 { ... technique11 Light1Tex { pass P0 { ... And: Light1Tech = ...
3
votes
1answer
299 views

Mapping dynamic buffers in Direct3D11 in Windows Store apps

I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the ...