Tagged Questions
0
votes
0answers
51 views
DX11 Tessellation LOD with diameter incorrect tessellation values [closed]
I implemented the LoD with diameter from following withpaper NVidia TerrainTessellation WhitePaper. In Chapter "Hull Shader:Tessellation LOD" Page 7 there is a very good explenantion of the LoD with ...
5
votes
1answer
244 views
Tessellation Texture Coordinates
Firstly some info - I'm using DirectX 11 , C++ and I'm a fairly good programmer but new to tessellation and not a master graphics programmer.
I'm currently implementing a tessellation system for a ...
1
vote
1answer
235 views
What are the tessellation factors Direct3D11?
I don't quite understand the documentation but if I was to tessellate a mesh using 3 control points in Direct3D11 with the "tri" domain am I right in thinking that
SV_TessFactor is how many times to ...
25
votes
3answers
6k views
How does hardware tessellation work?
I would just like someone to explain in relativly clear terms how hardware tessellation works considering it is the new buzzword with DX11.
Thanks.
