Tagged Questions
3
votes
1answer
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Per Instance Textures, and Vertex And Pixel Shaders?
How do you implement per instance textures, vertex shaders, and pixel shaders?
Given:
1. Two different model templates in Vertex Buffer, Square & Triangle
2. Instance Buffer with [n] instances of ...
0
votes
0answers
164 views
What's a good way to organize samplers for HLSL?
According to MSDN, I can have 4096 samplers per context. That's a lot, considering there's only a handful of common sampler states.
That tempts me to initialize an array containing a whole bunch of ...
0
votes
1answer
489 views
D3D11 - Setting multiple ID3D11SamplerStates for the pixel shader stage once and leaving them be
In my Direct3D 11 application, I am using several sampler states to retrieve texture data. Some of them are used in all pixel shaders, some of them are only used in very specific ones.
The question ...