Tagged Questions
1
vote
0answers
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InputLayout handling [duplicate]
Where are you supposed to store InputLayout?
Suppose i have some basic structure like.
class Mesh
{
List<MeshPart> MeshParts
}
class MeshPart
{
Effect Effect;
VertexBufferBinding ...
5
votes
2answers
2k views
How can I convert an OBJ model into arrays of vertices and indices?
I'm writing a simple model loader just to learn how models are loaded. I wrote a program to convert .OBJ files in a custom format. (It's virtually exactly the same as .OBJ, I wrote it once again just ...