I have a texture with R32G32B32 floats. I create this texture in-program on D3D11, using DXGI_FORMAT_R32G32B32_FLOAT. Now I need to see the texture data for debug purposes, but it will not save to ...
I'm trying to learn graphics programming and DirectX11. I'm trying to learn how to minimize CPU-GPU transfer and graphics programming in general. I have a question that I have been unable to answer ...