I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. ...
I posted this in the original stack overflow then realized that a game-dev specific one exists. I am working on personal project that requires me to have 4 points surrounding an object (1 at each of ...
I've been working on my component-entity engine for about 3 months now, and have managed to get nearly every constituent system working with little effort or compromise. My system has the following ...
This has been driving me crazy for the last two days but it is finally working, however I really don't see why the order of struct members should be reversed. Why do members of PS_INPUT must be ...