The tag has no wiki summary.

learn more… | top users | synonyms (2)

2
votes
3answers
1k views

simplest way of making a sphere roll in a realistic way

rather than just moving a sphere across a plane, I want to make it roll like a ball. What is the simplest way of doing this? I assume it will have something to do with the circumference of the ball ...
4
votes
1answer
647 views

Pass large array to pixel shader

I am trying to write a Pixelshader for a curve effect in Direct2d. A curve effect maps each color channel value to a different value by using a look up table. For this effect I would need to pass 3 ...
-5
votes
1answer
440 views

Where is my memory leak coming from? [closed]

This is a long shot ... but I'm going to paste in my code to see if anyone can figure out where my memory leak is coming from. It's a lot of code... so I advise you NOT to bother answering this ...
8
votes
1answer
720 views

How can I implement a renderer that can draw many kinds of primitives?

This is somewhat linked to a question I previously asked concerning the drawing of indexed primitives. My problem was that I was only drawing one cube when I wanted to draw many. I was told that the ...
5
votes
1answer
2k views

XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator

I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
1
vote
1answer
515 views

what is the absolute simplest way to add physics to a simple 3D game

This physics does not have to be very complex at all. There are a number of rectangles and one ball, all of which have the appropriate bounding volumes constrained to them, it would be great if the ...
1
vote
1answer
1k views

How can I draw many objects on screen instead of just one?

Like many beginner graphics programmers I followed a tutorial which showed me how to set up buffer descriptions and fill out the vertex buffer etc... - the steps involved in drawing a simple indexed ...