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3
votes
1answer
256 views
Pass large array to pixel shader
I am trying to write a Pixelshader for a curve effect in Direct2d.
A curve effect maps each color channel value to a different value by using a look up table.
For this effect I would need to pass 3 ...
-5
votes
1answer
243 views
Where is my memory leak coming from? [closed]
This is a long shot ... but I'm going to paste in my code to see if anyone can figure out where my memory leak is coming from.
It's a lot of code... so I advise you NOT to bother answering this ...
8
votes
1answer
564 views
How can I implement a renderer that can draw many kinds of primitives?
This is somewhat linked to a question I previously asked concerning the drawing of indexed primitives.
My problem was that I was only drawing one cube when I wanted to draw many. I was told that the ...
2
votes
3answers
758 views
simplest way of making a sphere roll in a realistic way
rather than just moving a sphere across a plane, I want to make it roll like a ball. What is the simplest way of doing this? I assume it will have something to do with the circumference of the ball ...
5
votes
1answer
2k views
XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator
I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
1
vote
1answer
375 views
what is the absolute simplest way to add physics to a simple 3D game
This physics does not have to be very complex at all.
There are a number of rectangles and one ball, all of which have the appropriate bounding volumes constrained to them, it would be great if the ...
1
vote
1answer
836 views
How can I draw many objects on screen instead of just one?
Like many beginner graphics programmers I followed a tutorial which showed me how to set up buffer descriptions and fill out the vertex buffer etc... - the steps involved in drawing a simple indexed ...