The directx10 tag has no wiki summary.
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1answer
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Where is ID3D10EffectShaderResourceVariable::SetResourceArray in SlimDX?
I don't know if I'm just not looking in the right place, but I can't find ID3D10EffectShaderResourceVariable::SetResourceArray anywhere in SlimDX.
Anyone have any idea how I should be calling this?
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votes
2answers
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Direct2d off-screen rendering and hardware acceleration
I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated.
So I'm trying this route:
...
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votes
3answers
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How to run DirectX10 on non-compatible hardware?
I'm going to be away for a little bit, bringing my netbook with me to do some basic DirectX10 stuff.
How can I run DX10 on DX9.0c hardware?
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1answer
801 views
Simple Terrain Rendering
For some reason I can not find a good example of terrain rendering, as in like "bare bones". Im reading Introduction to game Programming with DX10, and i've seen some other tutorials....but they all ...
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1answer
229 views
Why does PIX suggest my frames are rendering out of order?
When my application goes into a fullscreen state my movement is not smooth. It seems like frames are not rendered in the correct order, doing something like: 1, 3, 2, 4, 6, 5, ...
making the movement ...
2
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1answer
587 views
Mesh with Alpha Texture doesn't blend properly
I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows:
var transParentOp = new ...
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1answer
510 views
DirectX10 How to use Constant Buffers
I'm trying to access some variables in my shader, but I think I'm doing this wrong. Say I have a constant buffer that looks like this:
cbuffer perFrame
{
float foo;
float bar;
};
I got an ...
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3answers
1k views
Converting DirectX 9 code to DirectX 10
Preface:
I purchased Programming an RTS in DirectX recently, and I know the code uses DirectX 9, but it has fantastic reviews and is apparently one of the best books you can get on beginning ...
5
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1answer
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XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator
I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
2
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2answers
1k views
How to load a mesh from the .X-format in DirectX10 via SlimDX?
As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ID3DX10Mesh object ...
2
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1answer
641 views
What 3d mesh formats usable with DirectX10 are there?
I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...