I am writing an offline renderer using SlimDX and Direct3D 10 that will need to be run on machines without graphics cards (servers). On these machines, I'll be using the WARP software renderer. Is it ...
I don't know if I'm just not looking in the right place, but I can't find ID3D10EffectShaderResourceVariable::SetResourceArray anywhere in SlimDX. Anyone have any idea how I should be calling this?
When my application goes into a fullscreen state my movement is not smooth. It seems like frames are not rendered in the correct order, doing something like: 1, 3, 2, 4, 6, 5, ... making the movement ...
I've followed example from various place regarding setting OutputMerger's BlendState to enable alpha/transparent texture on mesh. The setup is as follows: var transParentOp = new ...
I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ID3DX10Mesh object ...