I want to: Render my scene to a small viewport (some divisor of the full screen size). Stretch the rendered image to cover the full screen size. For example I want to render a complex, very slow ...
I'm working on a 3D map that is cut as a simple grid of textures. The idea is to draw only one object with all those textures, instead of having a tile object for each of them. Correct me if I'm ...
I am creating a C#/SharpDx/DirectX10 application to plot line charts in a fast way. I have a prototype which uses Dynamic Vertex Buffers and fills a fixed-size buffer, say 1M vertices, with new data ...