Tagged Questions
3
votes
1answer
485 views
Write depth buffer to texture
I need to read depth buffer from GPU and write it to texture. How this can be done?
Here is how texture for depth buffer is created:
depthBufferDesc.Width = screenWidth;
depthBufferDesc.Height = ...
2
votes
1answer
135 views
Multiple passes in direct3d10
I begin to learning direct3d10 and stuck with multiple passes. As input I have a triangle(that stored in vb/ib) and effect file:
//some vertex shader and globals goes there. skip them to preserve ...
0
votes
1answer
129 views
rendering issue: depth buffering + blending: how do they work together?
This image describes the problem I'm having: http://i42.tinypic.com/282kzlf.jpg
What you are seeing consists of two images:
Image A(with the alien-concept art thingy), depth value .98, the white ...