I've been working on my component-entity engine for about 3 months now, and have managed to get nearly every constituent system working with little effort or compromise. My system has the following ...
I have a class which "collects" line mesh transformations throughout the update and then draws them in one place by drawing one line over and over again. I'll post the code below. I'm just wondering ...
This question directly follows on from this one: How can I implement a renderer that can draw many kinds of primitives? I have a small amount of drawing code structured in the following way: A mesh ...
This is somewhat linked to a question I previously asked concerning the drawing of indexed primitives. My problem was that I was only drawing one cube when I wanted to draw many. I was told that the ...
Like many beginner graphics programmers I followed a tutorial which showed me how to set up buffer descriptions and fill out the vertex buffer etc... - the steps involved in drawing a simple indexed ...