3
votes
1answer
1k views

Proper use of Dynamic Vertex Buffers for rapid update

I am creating a C#/SharpDx/DirectX10 application to plot line charts in a fast way. I have a prototype which uses Dynamic Vertex Buffers and fills a fixed-size buffer, say 1M vertices, with new data ...
5
votes
1answer
236 views

C++ unmanaged inside winform

First: I am using C# and C++ on windows 7. I have created a basic rendering engine in c++ with directx 10. It works good as a stand alone application. But, when I sending the Form.Handle of a WinForm ...
0
votes
2answers
502 views

DirectX 10 - determining if hardware device is available

I am writing an offline renderer using SlimDX and Direct3D 10 that will need to be run on machines without graphics cards (servers). On these machines, I'll be using the WARP software renderer. Is it ...
5
votes
2answers
4k views

Direct2d off-screen rendering and hardware acceleration

I'm trying to use direct2d to render images off-screen using WindowsAPICodePack. This is easily achieved using WicBitmapRenderTarget but sadly it's not hardware accelerated. So I'm trying this route: ...
5
votes
1answer
2k views

XNA or SlimDX (DirectX 10) for multitouch rhythm game simulator

I'm looking to develop a multitouch rhythm game in C#. It is aimed to be a simulator for an existing arcade game, similar to this: http://www.youtube.com/watch?v=TAiNNpA3wwg So far, I've decided on ...
2
votes
1answer
1k views

How to load a mesh from the .X-format in DirectX10 via SlimDX?

As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an ID3DX10Mesh object ...
2
votes
1answer
681 views

What 3d mesh formats usable with DirectX10 are there?

I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...