Tagged Questions
4
votes
2answers
235 views
How do I use D3DXVec3Unproject with D3D11?
I'm having a small issue with D3DXVec3Unproject. I'm currently using Direct3D 11 and not 10, and the signature for this function is:
D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT ...
4
votes
1answer
156 views
Running geometry shader only once
(Unfortunately couldn't find the answer myself)
Does a neat way to cache the geometry shader results in Direct3D10 or OpenGL exist? (preferably Direct3D10).
I'm building my geometry based on texture ...
2
votes
2answers
616 views
Converting from different handedness coordinate systems
I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses.
What are the things I need to bare in mind when converting ...