Tagged Questions
3
votes
2answers
66 views
Extract smaller frustum from camera frustum?
Background:
I was thinking of implementing multiselection by performing a frustum culling on a sub-part of the screen.
Problem:
Given total screensize, a rectangle on the screen (pos, size), and ...
1
vote
2answers
260 views
Camera frustum calculation coming out wrong
I'm trying to calculate a view/projection/bounding frustum for the 6 directions of a point light and I'm having trouble with the views pointing along the Y axis. Our game uses a right-handed, Y-up ...
0
votes
1answer
123 views
How do I create a camera for a strategy game?
How do I make a camera for a strategy game? Think something in the style of Warcraft 3, so you can lower the camera angel and view the world in a somewhat 3D format. Do I need to have some coordinate ...
1
vote
0answers
31 views
resizing directx control so that more of my object's environment is visible
I'm very new in 3D. I have a DirectX control which I want to be able to resize. A 3D object is shown in the control. On resize, I would like that object to stay the same size, only more of its ...
-1
votes
1answer
150 views
Camera not working
I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want.
However, if I ...
3
votes
2answers
775 views
How to fix issue with my 3D first person camera? [closed]
My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the ...
1
vote
0answers
164 views
Smooth Camera Offsets
I am attempting to implement a sort of, smooth camera that has angle offsets from the player as they turn, creating a cinematic effect as well as visual feedback for when the player turns.
Here is an ...
6
votes
3answers
3k views
How should I implement a first-person camera?
I'm a beginner programmer and I'm creating a project which allows me to walk around rooms via a first person camera. So far, I have the buildings drawn and on, but now I'm stuck and don't know how to ...