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How to translate a direction on the screen to 3D space?

EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
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26 views

Detect which direction an object collides with another

so I am trying to implement a collision detection system. I'm only using rectangles, so it's not too complicated. My collision detection currently does detect if the 'player' object intersects the ...