I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
so I am trying to implement a collision detection system. I'm only using rectangles, so it's not too complicated. My collision detection currently does detect if the 'player' object intersects the ...