I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...