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0
votes
3answers
67 views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
3
votes
4answers
118 views

Calculate turn rate between xy and target xy on a moving sprite with variable speed

My First question on here so be kind... I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but ...
1
vote
1answer
258 views

How do I detect a tile map collision's direction?

I'm implementing collision detection with the map for my platformer. I have a method that generates a polygon on every tile and checks if the player hits it -- that's all fine. The problem is that ...
2
votes
1answer
322 views

Shadow mapping with deffered shading for directional lights - shadow map projection problem

I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve ...
3
votes
4answers
273 views

How do I find the 2D direction to a 3D location?

I'm writing a 3D space flightsim, and I'm trying to display a 2D arrow on screen that points to the player's selected target. To clarify, the arrow needs to point in the direction that the player has ...
1
vote
0answers
180 views

How to translate a direction on the screen to 3D space?

EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
1
vote
1answer
221 views

Making Ball Fling in a Curve Direction

I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...
1
vote
4answers
1k views

How to smoothly rotate a vector in a direction?

I'm looking for an easy way to achieve the following: Object A, B { Vector2D position; Vector2D orientation; } update(elapsed) { //rotate A's orientation in B's direction by x * elapsed ...
1
vote
2answers
157 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
0
votes
1answer
65 views

How to determine the best approximate direction [duplicate]

I want to determine which sprite to use when one agent is "facing" another agent. My game is 2d, and uses 8-directional movement. Deciding which sprite to use for movement is easy enough since there ...
1
vote
2answers
587 views

Determining if something is on the right or left side of an object?

I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a ...