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-1
votes
0answers
38 views

Problem with shooting projectiles at mouse cursor [duplicate]

I'm shooting projectiles from one point to another, first point is near entity, another is mouse position. Problem is I can't make projectile to be shot directly at position where mouse is pointing, ...
2
votes
1answer
60 views

How can I move an object in a direction other than the ordinals?

I want to move a game object from its current position to the mouse position, but my current code only ever moves in one of the eight ordinal directions. In other words, I want it to move along the ...
-4
votes
1answer
47 views

How can I modify this projectile class to support movement in an arbitrary direction?

Hi I have the following class which Updates and Draws a projectile: public class TierOneProjectile : IProjectile { private AnimatedTexture animation; private Vector2 screenPosition, ...
0
votes
1answer
96 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
0
votes
3answers
96 views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
3
votes
4answers
170 views

Calculate turn rate between xy and target xy on a moving sprite with variable speed

My First question on here so be kind... I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but ...
3
votes
1answer
384 views

How do I detect a tile map collision's direction? [duplicate]

I'm implementing collision detection with the map for my platformer. I have a method that generates a polygon on every tile and checks if the player hits it -- that's all fine. The problem is that ...
2
votes
1answer
491 views

Shadow mapping with deffered shading for directional lights - shadow map projection problem

I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve ...
3
votes
4answers
293 views

How do I find the 2D direction to a 3D location?

I'm writing a 3D space flightsim, and I'm trying to display a 2D arrow on screen that points to the player's selected target. To clarify, the arrow needs to point in the direction that the player has ...
1
vote
0answers
278 views

How to translate a direction on the screen to 3D space?

EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
1
vote
1answer
368 views

Making Ball Fling in a Curve Direction

I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...
3
votes
4answers
2k views

How to smoothly rotate a vector in a direction?

I'm looking for an easy way to achieve the following: Object A, B { Vector2D position; Vector2D orientation; } update(elapsed) { //rotate A's orientation in B's direction by x * elapsed ...
1
vote
2answers
200 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
0
votes
1answer
66 views

How to determine the best approximate direction [duplicate]

I want to determine which sprite to use when one agent is "facing" another agent. My game is 2d, and uses 8-directional movement. Deciding which sprite to use for movement is easy enough since there ...
2
votes
2answers
960 views

Determining if something is on the right or left side of an object?

I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a ...