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4
votes
1answer
106 views

What direction is forward when the rotation is (0, 0, 0)?

I'm representing the rotations of my actors (or gameobjects) with euler angles (one float for each axis). And I've always considered the vector (1,0,0) (x,y,z) to be the actor's direction if all ...
0
votes
2answers
188 views

Collision Direction Detection

I'm making an RPG game where players and enemies can collide with walls. Right now it pushes the player off the wall when he tries to 'go through' it. However, I detect which way he should be pushed ...
0
votes
1answer
22 views

Out of screen position to inner screen position

I don't know how I could solve this. I'm trying to accomplish this: So if a object is out of my screen I would like to calculate the position it would be inside of the screen. Searched already but ...
6
votes
2answers
316 views

How can I draw a line of certain length and direction?

I want to create a line of certain length and direction. What I mean by this is drawing a line from Point A to Point B. Normally in Unity C# to draw a line from Point A to Point B is simply: ...
2
votes
1answer
65 views

How can I move an object in a direction other than the ordinals?

I want to move a game object from its current position to the mouse position, but my current code only ever moves in one of the eight ordinal directions. In other words, I want it to move along the ...
-4
votes
1answer
49 views

How can I modify this projectile class to support movement in an arbitrary direction?

Hi I have the following class which Updates and Draws a projectile: public class TierOneProjectile : IProjectile { private AnimatedTexture animation; private Vector2 screenPosition, ...
0
votes
1answer
274 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
0
votes
3answers
126 views

How can I calculate force and acceleration?

I have problem of calculating the movement of the object. At the moment, I have a vectors calculated from the center of the screen minus the position of the object. direction vector = centerScreen ...
3
votes
4answers
216 views

Calculate turn rate between xy and target xy on a moving sprite with variable speed

My First question on here so be kind... I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but ...
3
votes
1answer
435 views

How do I detect a tile map collision's direction? [duplicate]

I'm implementing collision detection with the map for my platformer. I have a method that generates a polygon on every tile and checks if the player hits it -- that's all fine. The problem is that ...
2
votes
1answer
620 views

Shadow mapping with deffered shading for directional lights - shadow map projection problem

I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve ...
3
votes
4answers
318 views

How do I find the 2D direction to a 3D location?

I'm writing a 3D space flightsim, and I'm trying to display a 2D arrow on screen that points to the player's selected target. To clarify, the arrow needs to point in the direction that the player has ...
1
vote
0answers
379 views

How to translate a direction on the screen to 3D space?

EDIT: Alright, I've figured out what's wrong. I'm calculating the direction vector properly with the below code: //Get our ship position in screen space Vector3 shipPos = ...
1
vote
1answer
483 views

Making Ball Fling in a Curve Direction

I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...
3
votes
4answers
3k views

How to smoothly rotate a vector in a direction?

I'm looking for an easy way to achieve the following: Object A, B { Vector2D position; Vector2D orientation; } update(elapsed) { //rotate A's orientation in B's direction by x * elapsed ...
1
vote
2answers
229 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
0
votes
1answer
68 views

How to determine the best approximate direction [duplicate]

I want to determine which sprite to use when one agent is "facing" another agent. My game is 2d, and uses 8-directional movement. Deciding which sprite to use for movement is easy enough since there ...
2
votes
2answers
1k views

Determining if something is on the right or left side of an object?

I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a ...