How do dialog trees actually work? What is connected to what and how to move between lines of speech when a sub-conversation ends? If you have any examples of a basic dialog tree in C#, please post ...
I'm building a game in C++ (using SDL) for a college project, I'm trying to figure out how to script events that happens when a player does something, or some time passes etc. I have a and idea of ...
I want to use a standard for making an open source NPC discussion database. I'm fed up with basic response from the NPC in all games. I would like to know if you have some idea to which format to ...
GUI is something we dont talk about much, specialy dialgoue GUI. So here I am and eager to hear what's your favorite dialogue GUI. From dynamic GUI side I love Heavy Rain. I think thats one of the ...
I'd like to do some linguistic analysis. It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...