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0
votes
0answers
21 views

How to develop and optimize the illusion of meaningful character development between the player and NPCs?

How to develop and optimize the illusion of meaningful character development between the player and NPCs? It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
1
vote
0answers
38 views

How do I add scripting logic to my dialogue tree? [closed]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...
0
votes
1answer
29 views

XML format for dialogs with choices [closed]

I'm trying to figure out a good way to implement dialogs (that is, talks, not UI's). My thoughts so far: I see a dialog as a tree of sentences (or better, a forest), so I think that XML is a good ...
0
votes
3answers
162 views

In HaxeFlixel, how do I avoid hard-coding dialogue?

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
38
votes
9answers
12k views

Why is it bad to hard-code content?

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
2
votes
1answer
57 views

Conversation tree and question locking/unlocking

I have been having issues with managing a conversation tree. I am using PAWN as a scripting language (I have no other options, unfortunately) and I use MySQL databases to store user and game data. My ...
2
votes
0answers
91 views

Pitfalls in designing a coop dialog system [closed]

I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...
1
vote
2answers
251 views

RPG: store dialog

I'm creating a single player web RPG. I was originally storing NPC dialog in a JS object. I could cycle through lengthy dialog in an array as I wanted. I can also store objects with K:V pairs. That ...
2
votes
1answer
271 views

How to implement scripted events?

I'm building a game in C++ (using SDL) for a college project, I'm trying to figure out how to script events that happens when a player does something, or some time passes etc. I have a and idea of ...
8
votes
4answers
713 views

How do I implement branching dialogue in javascript?

I'm making a very basic visual novel type of game in JavaScript. I'm a beginner, so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
-3
votes
2answers
92 views

Where can I find complete multilingual in-game dialogue transcripts? [closed]

I'd like to do some linguistic analysis. It doesn't matter if it's a AAA title or not; the requirement is only that it should be the complete transcript from the official game and that it's ...
9
votes
5answers
3k views

How do dialog trees work?

That is, what is connected to what and how to move between lines of speech when a sub-conversation ends? If you have any examples of a basic dialog tree in C#, please post them.