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1
vote
2answers
145 views

Unreal Engine for 2d in c++ [closed]

I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
8
votes
2answers
175 views

Large scale iterative design

Typically in game development, linear development (waterfall model) is riddled with obstacles that drain the programmer's sanity (game turned out horrid, can't redesign). Enter iterative design. ...
0
votes
3answers
744 views

Suitable SDK to develop quick game? [closed]

I'm currently undertaking a personal project at home that I need to turn around inside the next few months (which working full time and still learning programming makes it a tad difficult). I'm ...
5
votes
3answers
637 views

Game Publishing & Income : Quality vs Quantity

As a casual flash gamer, I see lots of "games" released that are ... terrible. And that's an overstatement. But I'm wondering, are these developers onto something? Is this a comparatively good source ...
20
votes
4answers
3k views

What is the best legal way to get game assets? [closed]

I'm researching game development, and I know that there are two options for asset creation: create them yourself, or outsource the assets(by getting them custom made, or finding them on sites such as ...
4
votes
4answers
3k views

Recommended hardware for developing ios games? [closed]

I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac. What specs ...
4
votes
10answers
3k views

What are some examples of MMOs with small development teams? [closed]

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
0
votes
3answers
7k views

How long does it take to ceate a game? [closed]

I know that this question depends really very much on plenty factors: 2D-Pong and a MMORPG are two totally different worlds; it also depends on creators' experience, on game quality, on the available ...
-4
votes
2answers
285 views

Which tool combination are advisable for a (MMO)RPG, and which aren't?

Which technologies would you use if you were to write a (MMO)RPG, and why ? Would that be Java + AJAX + HTML5 + Linux or ASP.NET + MVC + JQuery + Windows or PHP + Linux + MySQL or ColdFusion + ...
17
votes
5answers
836 views

Getting It Done vs Solid Software Design?

With barely enough time at our hands to complete the games we craft, how can you strike a good balance between solid software architecture and making good progress to get it all done? My personal ...
21
votes
4answers
1k views

When creating quick prototypes, is it better to use the language you are going to use in the end?

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...