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Unity : callbacks in component based design

I am trying to use component based design in Unity3d v5. If I have 2 separate C# scripts attached to enemy ships like below: Script1.shipDead() - Remove game object and show explosion animation ...
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Unified Aesthetics

I've been watching Extra Credits videos to learn concepts about designing video games and this one especially impacted me. It made me realize that the aesthetics of a game might have even more ...