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1
vote
2answers
64 views

Mentality for the hard initial stage of game development [duplicate]

I feel like there is a lot of excitement involving the initial steps towards developing games. Kids (myself younger self included) get very excited about making games and talk for hours about the ...
10
votes
2answers
600 views

What are the benefits of using an entity ID system?

I'm currently reading the book Programming Game AI By Example. The book mentions assigning unique ID numbers to each entity in the game. Often when entity A needs to contact entity B, A gets a ...
0
votes
0answers
42 views

Professional game design involving game play algorithms [closed]

I have been involved in a few independent game projects and unfunded start ups as the guy that designs game logic. I don't really have the programming chops that the other guys did, but I'm good at ...
1
vote
1answer
75 views

Server-side game state computing for multiplayer gaming [closed]

When making multiplayer game ( some abstract game ). Controlling actions from players are collected on the server side and changing the World's state. There are several ways to organize it: Most ...
2
votes
3answers
421 views

Visitor-pattern vs inheritance for rendering

I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, ...