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Component systems: No inheritance hierarchy at all, or a basic one? [duplicate]

(I asked a similar question, but it had more questions inside it and I feel it wasn't clear enough, so I'm opening a new one). Until recently I implemented all my games using an inheritance ...
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2answers
66 views

Mentality for the hard initial stage of game development [duplicate]

I feel like there is a lot of excitement involving the initial steps towards developing games. Kids (myself younger self included) get very excited about making games and talk for hours about the ...
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2answers
623 views

What are the benefits of using an entity ID system?

I'm currently reading the book Programming Game AI By Example. The book mentions assigning unique ID numbers to each entity in the game. Often when entity A needs to contact entity B, A gets a ...
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1answer
81 views

Server-side game state computing for multiplayer gaming [closed]

When making multiplayer game ( some abstract game ). Controlling actions from players are collected on the server side and changing the World's state. There are several ways to organize it: Most ...
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3answers
427 views

Visitor-pattern vs inheritance for rendering

I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, ...