Design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.

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Model Bookkeeping between Entities and Environment

I am having a 2D chunked, tiled map where entities can move around - the Game having a World, having a storage structure for chunks with chunks having an array of tiles. The World also has a storage ...
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How can I position different size creatures in a group automaticly

I'm doing a game (in xna) on my free time, as I'm not in the game market, I'm pretty sure I'm missing something that would help me get this right. Think of Ogre Battle. A group of unit moves, and ...
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inheritance and state machine with flyweight pattern

I everyone, i'm working on an indie game and i'm stuck with two problems I have many similar units on screen so i decided to implement the flightWeight pattern so there is intrinsic and extrinsic ...