Design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.

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Login handler for server logic in Poker

I am developing the server side of a multiplayers Poker game. My server has zone/room architecture. If users want to enter a zone, they have to submit login information to server. After receiving that ...
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How can I position different size creatures in a group automaticly

I'm doing a game (in xna) on my free time, as I'm not in the game market, I'm pretty sure I'm missing something that would help me get this right. Think of Ogre Battle. A group of unit moves, and ...