Design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.
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Any recommended books/resources on component-based design?
I come from a background with heavy use of the classical object-oriented paradigm for software development.
The company I am a part of switched to Unity not too long ago, and we're all very excited ...
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What is the right way to use a QStateMachine for a text adventure game?
I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...
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inheritance and state machine with flyweight pattern
I everyone, i'm working on an indie game and i'm stuck with two problems
I have many similar units on screen so i decided to implement the flightWeight pattern so there is intrinsic and extrinsic ...