So I was just looking through an old game I had made for android, and was second guessing how I was sub-classing enemy for each particular enemy in my game. My enemy class had all kinds of ...
I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...
Mudlet, a MUD client for Linux, has the capability of targeting by name: target = target:title() if id then killTrigger(id) end id = tempTrigger(target, [[selectString("]] .. target .. [[", 1) ...
I everyone, i'm working on an indie game and i'm stuck with two problems I have many similar units on screen so i decided to implement the flightWeight pattern so there is intrinsic and extrinsic ...