-3
votes
1answer
490 views

The most popular pattern for game-related programming in C++ [closed]

As the title says, what are the most popular design solutions when creating a new game or a new game engine?
7
votes
4answers
4k views

Per-Frame Function Calls versus Event Driven Messaging in Game Design

The traditional game design, as I know it, uses polymorphism and virtual functions to update game objects states. In other words, the same set of virtual functions are called in regular(ex: per-frame) ...