I'm stuck for ideas on classes in game programming. This is probably more of an opinion based question. I'm looking for information that is proving hard to find on the internet. Say I have a class ...
I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for ...
If this is not the right place for this question, could you please direct me to a more suitable site/forum? I'm a beginner in game development (and in the use of this site). I've worked with C++ only ...