0
votes
1answer
45 views

Model Bookkeeping between Entities and Environment

I am having a 2D chunked, tiled map where entities can move around - the Game having a World, having a storage structure for chunks with chunks having an array of tiles. The World also has a storage ...
3
votes
2answers
356 views

How should I design my classes in a game?

I'm stuck for ideas on classes in game programming. This is probably more of an opinion based question. I'm looking for information that is proving hard to find on the internet. Say I have a class ...
0
votes
1answer
677 views

In some games, we just let the main() loop be the Player object or Table object?

I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for ...
4
votes
3answers
614 views

Designing the main classes in a solar system simulation game in C++

If this is not the right place for this question, could you please direct me to a more suitable site/forum? I'm a beginner in game development (and in the use of this site). I've worked with C++ only ...