6
votes
0answers
155 views

Is a responsive dimension game worth it? [closed]

I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
2
votes
1answer
103 views

How can I reuse animated meshes?

When creating meshes, I made a mesh class and then used that one as base model and redrew that same mesh for each instance of an object with that mesh. (For eaxmple, one rock mesh, many rock objects.) ...
12
votes
2answers
376 views

Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
14
votes
5answers
554 views

How can I design lots of different attack types that can be combined?

I'm making a top down 2D game and I want to have a lot of different attack types. I'd like to make the attacks very flexible and combine-able the way The Binding of Isaac works. Here's a list of all ...
14
votes
3answers
592 views

How to represent projectiles in video game?

I'm making a simple fixed shooter game (similar to Galaga) as part of a presentation I'm doing. I'm wondering, what strategies/data structures would people use for tracking projectiles (like lasers ...
4
votes
2answers
211 views

Manage user input and diffentiate it between the player and the app

I hope the title makes sense. Basically, I am trying to figure out how the app will know I the input I am sending it is meant for the app and not the player, and vice-versa. (It is very similar to ...
6
votes
1answer
448 views

Rule / validation design pattern

What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules) I've read several ...
5
votes
3answers
1k views

Multiplayer / Networking options for a 2D game with physics

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...
10
votes
7answers
2k views

Seperation of drawing and logic in games

I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more ...
7
votes
4answers
3k views

Per-Frame Function Calls versus Event Driven Messaging in Game Design

The traditional game design, as I know it, uses polymorphism and virtual functions to update game objects states. In other words, the same set of virtual functions are called in regular(ex: per-frame) ...
0
votes
3answers
750 views

Creating Level iPhone

I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it? Say I have a game with a ...
3
votes
2answers
301 views

what are the essential things to be looked upon in game design

I've made a couple of games now. Starting from basic hobbyist projects like snake , I advanced into platform based games, board games, turn based games. While doing the latter of these projects I had ...