Tagged Questions
6
votes
1answer
235 views
Rule / validation design pattern
What design patterns can be used to create a rule / validation system for a game like chess (this is just a simple example, the actual game needs more difficult sets of rules)
I've read several ...
4
votes
3answers
1k views
Multiplayer / Networking options for a 2D game with physics
Summary:
My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game.
What should I do ...
10
votes
7answers
2k views
Seperation of drawing and logic in games
I'm a developer that's just now starting to mess around with game development. I'm a .Net guy, so I've messed with XNA and am now playing around with Cocos2d for the iPhone. My question really is more ...
6
votes
4answers
2k views
Per-Frame Function Calls versus Event Driven Messaging in Game Design
The traditional game design, as I know it, uses polymorphism and virtual functions to update game objects states. In other words, the same set of virtual functions are called in regular(ex: per-frame) ...
0
votes
4answers
702 views
Creating Level iPhone
I am thinking about a new game idea for the iPhone and presumably all the levels would have to be made programatically. So Im wondering what the best method to approach it?
Say I have a game with a ...
2
votes
2answers
271 views
what are the essential things to be looked upon in game design
I've made a couple of games now.
Starting from basic hobbyist projects like snake , I advanced into platform based games, board games, turn based games. While doing the latter of these projects I had ...