Tagged Questions
7
votes
1answer
347 views
Pattern for performing game actions
Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, ...
3
votes
2answers
679 views
Monster's AI in an Action-RPG
I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a ...