2
votes
2answers
351 views

AS3: Using singletons for sound managers [duplicate]

Is it necessarily a bad thing to use a singleton for a sound manager? I am having a really tough time determining whether or not I should go ahead and use a singleton (which is easy/it works) or if I ...
4
votes
3answers
1k views

Reusable skill class structure

Pretty new to the whole game development scene, but I have experience in other branches of programming. Anyway, I was wondering what methods are used to implement a skill structure. I imagine a skill ...
9
votes
3answers
655 views

What pattern is this, and should I do it?

I'm making a game in as3 using flash develop and flash cs5. Everything is object oriented. I was wondering, should I have one "gateway" class that has a property-reference to all instantiations of ...
77
votes
9answers
28k views

What are some programming design patterns that are useful in game development? [closed]

I have a few books on Design Patterns, and have read some articles, but cannot intuitively figure out which programming design patterns would be useful in game development. For example, I have a book ...