I have a lot of game ideas, but never the time to work on them. I don't want to lose these ideas, so I want to 'store' them somewhere to come back to in the future. Sometimes an idea isn't really that ...
I'm starting out making my first game with some friends and I've read that it really helps to keep an organized GDD. The most I can think of is this is where you would put in all of your finalized and ...
In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
I'm working on a open world strategy game for which I'm planning to make technical design documentation. How do we decide exactly what we need to include to ensure the design document is as complete ...
Possible Duplicate: How should I structure a design document? I'm planning to apply for a game designer position at a big company. But the problem is, according to my CV, I'm not fit for ...
What I'm wondering is how complete your design documents typically are before beginning the implementation of a project? I'm talking about medium to very small projects with a very small team here ...
What type of support/format do you use to store and diffuse your game design documentation? Wiki? Doc files? Files in Repository? Shared folder? Google Doc? Please provide pros and cons for each one. ...
So my long term one-man indie project is turning into a two-man indie project, and I feel I need to take a step back and at least have a "sell-sheet" as a basis for the game design. Does anyone have ...
I am a graphic artist and not a modeler or a programmer. For the last few months I have been developing the concept for a game, but could not find a proper team of collaborators to make a demo. Then, ...
I am Dalilean and I am a gamer. There I have said it. Damn, feels like a weight is lifted from my shoulders… They say the first step is to admit the problem. Now the second step is doing something ...
What is the minimum content that a game design document should have?