I read this presentation and on 6th slide I found that is not need to use multiple render targets and depth can be taken directly from depth buffer. From which version of DirectX or OpenGL can be ...
So, I send a Development Test of my in-dev game to some friends, and they found out that the Depth Test in OpenGL does not work on Nvidia. I use my own matrices and sent them to the shader, and at ...
For Ogre experienced people, but also experts in the field: Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...
How to attach default depth buffer to FBO? How to use depth renderbuffer buffer attached to FBO (after drawing to it) as a default depth buffer? Basically I want to use the same depth buffer for both ...
I'm currently having issues with depth textures. When I sample from a depth texture it causes my other samplers to fail. For example, when I set gl_FragColor manually the depth buffer is correct. I ...
I am doing a ray-casting in a 3d texture until I hit a correct value. I am doing the ray-casting in a cube and the cube corners are already in world coordinates so I don't have to multiply the ...