0
votes
0answers
34 views

Best approach to depth streaming via existing codec

I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered ...
3
votes
2answers
113 views

How can I simulate multiple depth channels?

Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A ...