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1
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1answer
29 views

Unity: Slow deployment to Android devices?

From the time I hit "Build & Run", I wait 2 minutes (each) for Unity 5 to push to two different 'Droids. Fresh project, one script to generate a simple mesh, and no other assets. I am deploying ...
3
votes
1answer
716 views

What causes this graphics quality difference between WebGL Build and Unity 5 Editor?

The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and ...
5
votes
2answers
1k views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. Is it legal to do so? I didn't find ...
0
votes
0answers
29 views

XNA/XACT publishing help

So I'm trying to send off a demo to a friend to check out my game I started in XNA. It plays well when I'm debgging it on my computer w/Windows8 (and my other computer w/Windows7). I went to publish ...
1
vote
0answers
90 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
8
votes
2answers
606 views

How do “game maker” tools like Blitz3D create .exe files?

There are several applications like Blitz3D or other kinds of game construction tools that compile scripts or other game data to a single executable file. How do they do that?
2
votes
1answer
683 views

html5 libgdx project: war to be deployed in a servlet container or only part of the contents to a web server

I am new to compiling games with libgdx to be played on the web and I have some doubts perhaps someone can point me in the right direction: Using the new gradle setup I wrote a simple game to learn ...
0
votes
1answer
1k views

Dependency setup between libGDX projects in Eclipse IDE

For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
1
vote
1answer
135 views

How can I deploy a Xbox 360 game onto a disc?

I'm making some games for Windows now since about 3 years using the Microsoft XNA Framework and C#. Now I finally came to buy myself a Xbox 360 and now I want to deploy some games I converted to Xbox ...
4
votes
2answers
740 views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
2
votes
2answers
1k views

Deploying MonoGame without OpenAL or Installer

I just shipped my first working MonoGame in-development game to one of my friends. He got some OpenAL DLL crashes, until he installed OpenAL. Is there a way to include the OpenAL dependencies somehow ...
18
votes
1answer
663 views

How can I get my game to show up in the Games Explorer on Windows?

I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7. I have created the GDF, then built the script for project and obtained the ...
2
votes
1answer
239 views

How do I run my XBOX XNA game without a network connection?

I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my ...
4
votes
1answer
389 views

Is developing for non-retina iPod Touch/iPhones still worth it for deployment?

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
3
votes
1answer
160 views

How can I run my XNA demo straight from a CD?

I was told by a company that better than putting an installer on a CD would be allowing the user to run the demo directly from the CD. Is this even possible when the demo might require things such as ...