I am currently designing a spider as a monster for my game. During my research I found that there seems to be a surprisingly large amount of players who suffer from extreme arachnophobia and get panic ...
I was googling for this now for a while but didn't find any relevant data. Does someone know any statistics of the demographics of mobile gamers that actually spend money on their games? It's clear ...
Most protagonists of games are male. I imagine the conventional wisdom is that this is because We live in a patriarchal society, especially when it comes to game development, and The target ...
I am interested in demographics of people who actually play my game. Here are few assumptions I made: Players, especially the younger ones, are often not the buyers (or downloaders in case of ...
What is the age histogram of people who play casual mobile games like Cut The Rope, Angry Birds and so on?
I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?