In a few months I plan to start showing off the (hopefully commercial) game I'm working on to the public (internet). The thing is, besides screenshots and a trailer (of say feature functionality), how ...
While researching some of the development companies I'd like to work for in the future, one thing kept catching my eye; they all wanted previous AAA experience I will have an enormous struggle ...
Could you please recommend any test automation frameworks that would allow the creation of self running demos/tests for Android games? I would like to create a "fly-trough" for my levels, create ...
Consider the following demo: http://www.ashereinhorn.com/post/11140243390/short-capture-from-the-last-xna-version-direct3d (It has now almost been converted to C++ and DirecX10, and so the code is ...
In other threads on this very website, it has been repeatedly stressed that having a game demo to showcase at a job interview is of paramount importance, so I decided to have a go and write my own ...
Update August 2012: thank you all for your answers. I started small as suggested, creating first a Facebook Game about it, the next step will be to port it later on PC for a 3D version, and much later ...
I'd like to create a simple demo video of a game for iPhone and iPod Touch. What tools do people use for this? Ideally I can capture the device's screen... as opposed to the simulator. Also the ...
Basically every Game company wants to see a portfolio that exhibits your skill set. If you're specializing in AI though, what and how should you show off your skills. Some thoughts Is nice ...