Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.

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Rigidbody stuck on the edge of two colliders

could You please help me with that weird bug? I've seen other people's posts about that bug, but I couldn't really understand how to fix it. As You can see, the boxes are standing right next to each ...
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20 views

Is it possible to debug a Unity Android game directly on a device?

I'm working on my game and every time I make changes to it I send the game to my mobile device to debug it. I want to know how I can directly debug my game using an Android device instead of the ...
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31 views

Permanent Adjacency Problem [Gamemaker Studio]

Situation: I started work on a pet project recently. It's a bit like Puzzlecraft, or Bejewled, but slightly different. You click one gem, as we'll call it, and if it's the first in the link, then it's ...
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66 views

LibGDX: creating actor conformed by other actors

I am making my custom actor class, made up by 3 actors(oneProgressBar, one Label and one TextButton), because I will be using this many times, so it's not a good idea to create 3 of that actors when I ...
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83 views

How do I get line numbers in a unity headless server's stack trace?

For some reason Unity 5 doesn't allow me to do a developement build of a headless server, and this is quite a problem when debugging, since I get stack traces without line numbers, such as: ...
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751 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
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3k views

Checkers make move and take move algorithm

I'm coding a checkers game and I encountered a problem and I'm 99% sure is about how the move is done and taken back. The structure of my game data is: an 8x8 array containing my board squares. ...
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632 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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XCode debug visualizers for Unreal engine 4.10?

Are there any debug visualizers (.natvis file) for XCode? I would like TMap/TSet to display correctly in XCode using Unreal Engine 4.10. I followed this thread to have them working in Visual Studio ...
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37 views

Disable OpenGL NVidia Driver Optimization During Development

I've noticed while looking at gDebugger that sometimes what I dispatch as draw calls never actually show up in the logger. I assume that there is some driver level optimization going on here; so is ...
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21 views

Changing game variables through network in run time for debugging

I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register ...
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Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...