Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.

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LibGDX Table.drawDebug deprecated?

I am following the "Learning LibGDX Game Development" book to make a simple game. I am in the menu creation section where we create a stage and render it with debug borders The book says to use ...
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How to diagnose the problem when the input assembler and the vertex shader look correrct, but the Output Merger is wrong?

I'm porting some OpenGL code to Direct X 11. I ended up with nothing being drawn on the screen. I reverted to a simple program, which I am writing about here. I'm now trying to use the Graphics ...
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Checkers make move and take move algorithm

I'm coding a checkers game and I encountered a problem and I'm 99% sure is about how the move is done and taken back. The structure of my game data is: an 8x8 array containing my board squares. ...
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Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
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Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...
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Limited Screen Switching Count Memory Issue

When making my simple app for revisions to update the latest changes, I test it first between the device (Google Nexus 7) and desktop using Eclipse IDE. I made eleven screens for the game in terms of ...