Tagged Questions
-2
votes
1answer
88 views
Help me debug my 3-d collision code [closed]
I have been havaing a problem doing 3-d collision in a game i have been trying to make for several weeks now. What i am trying to do is prevent a PlayerModel object from colliding with Obstacle(cube) ...
-1
votes
2answers
120 views
Why does my sprite animation sometimes runs faster? [closed]
I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it?
Here's the relevant code:
class Character
{
// ...
8
votes
1answer
228 views
Curious Transparent Holes Render Artifact
So I'm trying to implement "smooth" terrain in my block engine by giving each surface block a heightmap.
Basically, what I do to generate these "heightmaps" for each block is I generate the heights ...
3
votes
3answers
866 views
Can I debug XNA Xbox 360 games on my PC?
If I made an Xbox 360 game with XNA, would I need to debug it on the Xbox 360 as I was coding it? Or would there be a small emulator on my computer to debug it?
2
votes
2answers
184 views
Debug data visualization best practices
I found debugging games especially hard for some obvious reasons. It's hard to monitor some internal values in dynamic, conditional breakpoints helps somehow, but only to detect some specific ...
4
votes
3answers
497 views
Debugging a custom content pipeline processor in XNA?
I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content ...
-3
votes
1answer
581 views
xml file save/read error (making a highscore system for XNA game)
i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll
Additional information: ...
1
vote
2answers
295 views
XNA 4.0 problem Initializing Instanced Classes in for loop
Okay so this is kind of weird, I have some code that creates particle.cs instances
public void AddParticle()
{
for (int i = 0; i < Density; i++)
{
particle = new ...
3
votes
2answers
393 views
Debugging tips?
I'm new to games programming and I'm working on a C#/XNA project.
Something I'm spending a lot of time on is debugging. Obviously as games run in a loop finding the exact iteration that a bad ...
6
votes
2answers
645 views
How could an XNA game close with no exception being thrown?
I've been messing with my game's network code recently (TCP/UDP sockets) and my game keeps shutting down with no exceptions being thrown at all.
It runs fine until the disconnection of a client, so I ...