0
votes
1answer
93 views

Displaying performance data per engine subsystem

Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed ...
4
votes
6answers
302 views

Object oriented approach to debug mode

I'd like to introduce a way to turn off/on debug messages and in-game tooling (tweak menus, for example) without non-game related branches, e.g: if(DEBUG_MODE) { // show tweak menu // some ...