I'm writing a program in Visual Studio, C++ with OpenGL and for the first time, I think it will be beneficial to see some live data on top of my display/render window. To give some scope, I'm ...
I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step: W! Program Start | glXGetConfig(0x86a50b0, ...
Can I limit the number of shader units used by my video card? (A shader unit is the part of the hardware which can execute a shader program, where each unit runs in parallel). I'm interested in this ...
I'm using pyglet for game development, and sometimes encounter "bus errors". They are not consistently repeatable, and whenever I try to do simple debugging (eg move/remove variables, etc), the errors ...
I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: ...