I would like to render the physics world of jBullet to debug some issues in my game, and I am not finding too much on enabling the debugDraw method of jBullet. Do I need to write my own debugDraw ...
Can I limit the number of shader units used by my video card? (A shader unit is the part of the hardware which can execute a shader program, where each unit runs in parallel). I'm interested in this ...
I'm using pyglet for game development, and sometimes encounter "bus errors". They are not consistently repeatable, and whenever I try to do simple debugging (eg move/remove variables, etc), the errors ...
I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: ...