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0
votes
1answer
57 views

“_SRGB” suffix for BC texture format doesn't result in sRGB-to-linear correction at sampling

I am working on a 3D engine as a hobby (Direct3D 11). Currently I am trying to implement sRGB -> linear -> sRGB color space conversions via texture formats with "_SRGB" suffix. So, my textures are ...
1
vote
0answers
27 views

How to custom file formats work, encryption, packing etc [duplicate]

So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds ...
1
vote
1answer
28 views

texconv produces texture with same size using BC1 or BC4

According to msdn, the BC1 block compression format is for images with 3 color channels and 1 bit alpha channel and the BC4 is for images with 1 color channel and no alpha. Using the same RGBA input ...
1
vote
2answers
391 views

Converting DDS textures to TGA

I have a model which has textures in DDS format, but my game takes textures in TGA format. How can I convert the textures from DDS to TGA?
0
votes
1answer
74 views

How to load a DDS file with mipmaps

I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is deprecated. Any function/library that can load it and that's not deprecated? I need it for DirectX if it makes any ...
0
votes
2answers
166 views

Flip DDS Texture without original source image for OpenGL

I'm wondering if there's a converter for DDS textures after they've been created. We don't have access to the original source images and we would like to avoid changing our shaders, as I'm told it's ...
1
vote
3answers
637 views

Confused about DXT/DDS compression and color depth

I have done my research on DDS/DXT compression, and the information is kind of "everywhere." It is rather difficult to even find good, organized, sensible information on color depth. However, it is ...
3
votes
1answer
1k views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
5
votes
1answer
537 views

How to flip a BC6/BC7 texture?

I have some code to load DDS image files into OpenGL textures, and I'd like to extend it to support the BC6 and BC7 compressed formats introduced in D3D11. Since DirectX and OpenGL disagree about ...
0
votes
1answer
190 views

Editing dds mip maps?

What free software can do this? There's the Nvidia plugin for photoshop but I don't have photoshop :/.
2
votes
2answers
404 views

Compressing textures and recompressing textures

Which tools are considered best-quality for compressing textures for use in OpenGL? Which can be used from the Linux commandline? And which lossless compressors give good ratio/speed on compressed ...