Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
3
votes
1answer
338 views
Component System - Editor Data Management
I'm trying to construct an editor in C# that exposes game components to IronPython, so it may create the game object definitions to be used within the editor:
C# Exposes the components to the python ...
-1
votes
1answer
110 views
Server Based High Scores
I'm currently using the following MySQL example to make a server side high score table: Unity Server Side high score
The above example allows me to create a top 5 player high score table that sorts ...
2
votes
0answers
151 views
ECS, databases, XML and serialization
My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game).
In the interest of ...
1
vote
0answers
80 views
What is the right way to use a QStateMachine for a text adventure game?
I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...