Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.

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3
votes
1answer
338 views

Component System - Editor Data Management

I'm trying to construct an editor in C# that exposes game components to IronPython, so it may create the game object definitions to be used within the editor: C# Exposes the components to the python ...
-1
votes
1answer
110 views

Server Based High Scores

I'm currently using the following MySQL example to make a server side high score table: Unity Server Side high score The above example allows me to create a top 5 player high score table that sorts ...
2
votes
0answers
151 views

ECS, databases, XML and serialization

My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game). In the interest of ...
1
vote
0answers
80 views

What is the right way to use a QStateMachine for a text adventure game?

I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...