Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.

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17 views

Game => Web DB Interaction

I'm developing a game on the Unity engine which will be tightly coupled with a web platform that aims to give players the ability to create content. The main interaction is that users will create a ...
1
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0answers
9 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
3
votes
1answer
91 views

Ability/Skill Data and Method Structure (C#, Unity3D)

So I've come to design my game which players will be having a unique set of skill or ability to come with. I can store skill name, mana cost, cooldown, etc in database which each skill have in common, ...
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1answer
41 views

How flat-file and databases compare in games development? [closed]

Typically games built with a goal of being easily modded often store data in plain text documents, such as Rimworld. I can't see why an entire database system would be implemented just to read a few ...
1
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1answer
44 views

game server - fault tolerant

If you have for example an MMO with 2000 players, and players are constantly removing / creating / swapping items (and doing some other important things that can't be lost). If the updates are saved ...
1
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1answer
40 views

How can I reduce writes-per-second when saving player data to a database?

Consider a game where the player has some profile or save data stored in a database. What I want to understand is, for things that effect the users score or level, there could be so many factors that ...
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2answers
178 views

Most Efficient Way to Store player stats/data in Unity C#?

I am looking at storing player data in Unity from a script that I'm writing in C# and I would like to get an opinion on the best way to store the player's stats/data about the player like hours played,...
3
votes
1answer
87 views

How do I get data from a WWW object without freezing my game?

I am using Unity 3d to create a real time multiplayer game. I have a database set up that keeps track of player statistics and what in app purchases they have purchased. I have written a Database ...
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2answers
169 views

Backend for data-driven multiplayer game

I am working on a match-based (5v5) multiplayer steam game that is similar to TF2, LoL, Dota 2, etc. I am planning a data-driven approach where character/abilities/items/etc are defined in data (JSON)...
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0answers
141 views

Save and retrieve image from database in unity

I have done a sample to insert and retrieve data from MySQL in unity.Now I need to insert and retrieve image from MYSQL in unity. The images are files selected by the user from their filesystem. Can ...
0
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1answer
144 views

Accessing a database with a php script from Unity mobile game

So I am attempting to keep track of some user data in my game that I am creating in Unity 3d. I am using Unity's WWW class to do this. I am following this tutorial: http://wiki.unity3d.com/index.php?...
2
votes
1answer
136 views

How should I implement a timer in a strategy game?

I'm developing a real strategy game for Android and want to implement timers. Those timers will represent the time remaining until some building is finished. Say that i have a building in ...
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3answers
146 views

Database works on unity editor,but not on android device

I am working on database connectivity in unity.When I run my project I am able to access my database(retrieving and inserting data into database).But the problem is that when I take the android out ...
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0answers
47 views

storing hexagon-based (x/y) movements in a database

Im developing a hex(agon)-grid based game. The game is turn-based. Players move stuff on the map and they need to be allowed to issue movement-orders. Units move a certain amount of movement-points ...
1
vote
2answers
105 views

Modeling an inventory system in SQL

I'm working on a multiplayer game played through the browser. It's not a real-time game which is why I decided to go with a database, however I'm pretty weak with SQL and starting to run into ...
7
votes
1answer
275 views

Multilingual data bases for most common words and phrases used in games

Games tend to have easy to understand instructions/menus/tutorials and so on, so I was wondering whether... Are there multilingual data bases, built-in with the most common phrases used in games? ...
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0answers
46 views

Need to find a web database of german words for taboo game [closed]

I am looking for a web database of german words like this in english. Anyone knows sth about this? I develop the game based on such database of words, so this is why I asked about this here.
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3answers
3k views

Should I use a database for storing game content? [closed]

I have a 2D Game written in C++ using SFML. I want to make the game expandable in such a way that content like items or entities could easily be added by adding a line/entry/row to a file or database....
0
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0answers
45 views

Proper method of writing XML File data into a class array?

So I have 3 objects, The Main world class that is meant to hold all global data and do some mild file manipulation, the biome class that is meant to be syntax for creating biomes, and the XML file ...
1
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1answer
248 views

Is Google's Protocol Buffer viable for the serialisation of game data? [closed]

Simple yes it is suitable, no it is not suitable for communications between game clients and/or server clients. Also is it suitable for serialising and storing game data or is a more customisable, ...
23
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7answers
9k views

Would it be better to use XML/JSON/Text or a database to store game content?

I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...
1
vote
2answers
134 views

How is persistence managed by browser games?

I was wondering, when you play browser games you never seem to witness a page refresh, even if there is data being stored on the server. So how are databases handled by browser games. In my opinion ...
3
votes
3answers
3k views

NoSQL (CouchDB) database design for MMORPGs

Are there any pratical examples of database implementation for an MMORPG in CouchDB? Even a detailed thesis? I've looked but found very little on practical examples and not even find any good UML ...
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2answers
640 views

Keeping high scores on Unity web player

I want the player to be able to save his score when she makes it into top 10 of high scores. Upon success, player will be asked for a name to submit. This does not need to be unique per player. I just ...
2
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0answers
48 views

Android native database organization

I am developing an Android native game, but I have problems with Data Storage. For a better comprehension think it like as i am developing Clash of Clans, but with Native Andorid. Now imagine I have ...
1
vote
1answer
263 views

Embed a real city in a game and use data to find and display paths [closed]

First of all this question is gigantic but it's mainly about Unity, maps, pathfinding, and real data. The problem. In my game the player sees the map of a real city (in 2D), it’s exactly the same ...
0
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1answer
209 views

Database for a diablo 2 like item system?

Diablo 2 has a very sophisticated item system and I want to create something similar. But I am having a hard time getting the architecture right. In Diablo 2 most different kind of gear has different ...
2
votes
1answer
474 views

Libgdx Networking (http requests) - Login [duplicate]

I am new to Networking and Databases, but im trying to learn MySQL and HTTP Requests to create a user Login for a game. My goal is to let users create accounts and login to them etc (for Highscores ...
0
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0answers
82 views

Map and Positions, Database Structure

The database structure: maps id name positions id map_id x y The relation states: Each map have many positions, A character can be on a position. So the idea is to store each x, y position on a ...
0
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1answer
39 views

SQLite Query from unknown table based on known column value single query

I'm working on a database to back up my online TCG. It's currently SQLite, but I'm going to transition it to a MySQL database later. Currently, I have three distinct types of cards with their own ...
10
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5answers
1k views

Is there a way to make a dynamic world such as a MMORPG horizontally scalable?

Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
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2answers
131 views

Using hard coded values for Items?

Is it a bad idea to use hard coded values for things like items (static data) that would change infrequently in an online game? I'm designing an online game in node js, and I'm trying to decide if it ...
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2answers
244 views

Storing Player Location/Data in an Online Game

I know this question has been asked and answered in some threads, but I'd like a more beginner dumbed down explanation. So player information, specifically direction and position, need to be updated ...
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3answers
446 views

database structure for rpg items

I am currently developing a multiplayer html5 game, and the game has rpg elements (levels, items and such) I just started working on the database side of things, and now I have a mongodb server setup ...
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votes
2answers
82 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
2
votes
2answers
3k views

Storing Type/Game Data Within A Unity 3D Game Using An Offline Flatfile Database

I've read several documents on how to manage game type data: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? Im developing an offline ...
0
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1answer
250 views

Handling an item database with procedurally generated items?

Let's say you have an item database which has every item in your game. This works fine for regular items like a Health Potion, a normal Iron Sword etc, because these items have ItemID's so we can get ...
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1answer
223 views

How to define 648 units, with 22 different values in Java

A friend and I are currently looking at developing a game. We have 648 units that need to be defined, with 22 final values. To define the units in the game, we've created an abstract class with 44 ...
0
votes
1answer
539 views

Is it possible to create sqlite database only for android in LIBGDX game? [closed]

I want to know if I can just implement sqlite database for android in libgdx game? Also if this is not possible then may I know the simple way to integrate libgdx game to just store scores in sqlite ...
0
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1answer
770 views

How can I extract a list of Minecraft items and recipes?

I'm designing a robust system for resolving item dependencies in Minecraft and to do so, I need to maintain a database of items and recipes. Right now, this database has to be hand-crafted (no pun ...
0
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2answers
252 views

“Game Property Values” for online game on Database or somewhere else? [closed]

I'm working on a online game but, what would be the best way to store values like damage,movespeed,turnrate, and so on.. ? My answer would be, to store them in a Database, so they can easily be ...
0
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2answers
162 views

I want to show total time spent by all players around the world in my game

I am developing a Unity3D game. I want to show in my game: Total time spent playing all time by all players around the world Total time spent playing in last 24 hours by all players around the world ...
39
votes
9answers
12k views

Why is it bad to hard-code content?

I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
2
votes
2answers
275 views

Processing periodical operations on the database [duplicate]

I program MMO strategy game (C# monogame) like Goodgame Empire or Travian for Windows Phone. The server part of the game will run on Windows Server and MS SQL database. I'm trying to figure out a ...
2
votes
1answer
353 views

Handling game-state updates in an MMO while the player is logged out

I have a plan to build MMO strategy game like Goodgame Empire or Travian for windows phone. I want program it in C# Monogame (because I have some good experiance with it). But I still can't figure ...
1
vote
1answer
388 views

how to store game state for a multiplayer board game eg. poker

First Approach: Store the state in database and play with database queries. Could a database handle the load, as poker is quite fast paced, and I have to query/update database for each player move. ...
0
votes
1answer
179 views

Is this technique for stat tracking without a database workable?

If I wanted to create a chess game, for iOS, that tracked both player moves (for retracing the progression of a game and for player stats), what would be the simplest route to take? To clarify, I ...
0
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1answer
714 views

HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
6
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2answers
7k views

Use a SQL Database for a Desktop Game

Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
2
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1answer
367 views

How should I store grid-based character inventories in the database?

I used to encode the whole inventory data into binary but I'm thinking of doing something different now. The inventory has a 64 slots in an 8×8 grid. Large items like weapons fill up 6 to 8 ...